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Network Library Documentation
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Component for GameObject representing client in server-scene, used only for testing id Unity. More...
Public Member Functions | |
| void | UserInitialization (int Id, string Name, int actId) |
Public Attributes | |
| int | userID |
| string | userName |
Private Attributes | |
| int | actionId = 0 |
Component for GameObject representing client in server-scene, used only for testing id Unity.
Definition at line 8 of file ServerSideClientInstance.cs.
| void ServerSideClientInstance.UserInitialization | ( | int | Id, |
| string | Name, | ||
| int | actId ) |
Definition at line 13 of file ServerSideClientInstance.cs.
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private |
Definition at line 12 of file ServerSideClientInstance.cs.
| int ServerSideClientInstance.userID |
Definition at line 10 of file ServerSideClientInstance.cs.
| string ServerSideClientInstance.userName |
Definition at line 11 of file ServerSideClientInstance.cs.