This is the complete list of members for NetworkManager, including all inherited members.
| AddUser(GameObject userPrefab) | NetworkManager | |
| Awake() | NetworkManager | private |
| ClientSettings | NetworkManager | private |
| ConnectToServer() | NetworkManager | |
| DisconnectForeignUser(int id) | NetworkManager | |
| DisconnectFromServer() | NetworkManager | |
| GetUserById(int id) | NetworkManager | |
| GetUserByName(string username) | NetworkManager | |
| HandleAnimationChange(int id, int type, string name, float value) | NetworkManager | private |
| HandleConnected() | NetworkManager | private |
| HandleConnectionFailed(string reason) | NetworkManager | private |
| HandleDisconnected() | NetworkManager | private |
| HandleMessage(string message) | NetworkManager | private |
| HandleTransformChange(int id, Vector3 pos, Quaternion rot) | NetworkManager | private |
| networkManager | NetworkManager | static |
| onlineUsers | NetworkManager | |
| SendAnimatorParameter(int type, string name, float value) | NetworkManager | |
| sendTestMessage() | NetworkManager | |
| SendTextMessage(string message, int mode, int id) | NetworkManager | |
| spawnPoints | NetworkManager | |
| SpawnUser(int id, string userName, bool isLocal) | NetworkManager | |
| Start() | NetworkManager | private |
| UpdateTransform(Transform objectTransform) | NetworkManager | |